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Post By
Hatman

Member Since: Thu Jan 01, 1970
Posts: 618
In Reply To
Anime Jason 
Owner

Location: Here
Member Since: Sun Sep 12, 2004
Posts: 2,834
Subj: Not so much faults as you aren't aware of the full picture
Posted: Tue Sep 07, 2010 at 01:22:22 pm EDT (Viewed 441 times)
Reply Subj: The only faults I can see with those types of cards in general...
Posted: Sat Sep 04, 2010 at 12:28:19 pm EDT (Viewed 487 times)



    Quote:

    Are that I've never been able to grasp the rules (probably because that happens any time numbers are involved) and...unlike actual writing, there's zero capability for a character to surprise everyone.


Not true, actually.

There are 4 types of cards; Characters, Locations, Equipment, and Plot Twists. Just like a story, there are Plot Twists to change what happens. For example, Visionary might be attacked by another character, and while that character is bigger than Visionary, Vizh might have a Nasty Surprise in store for the attacker.



All of a sudden Visionary is a much bigger threat.


    Quote:
    Someone like Visionary is a good example. Most of the time, number-wise, he'd be one of the worst cards you can possibly draw because he doesn't have the strength/stamina/damage stats. He might be able to rally another card, but the odds are still dead set against you - the most powerful cards are very few. But when he's written, Visionary is highly capable to the point of being overestimated. Usually he's teamed badly, but manages to come through anyhow.


Actually, Visionary is far from the worst character you could draw. See, each turn you play a resource and gain 1 Resource Point. You use Resource Points to recruit characters. So on Turn 1, you have 1 Resource Point, Turn 2 you'd have 2, etc. So yes, you don't want to recruit Visionary on Turn 8, he's a great play for Turn 2 because he has the potential to get you extra cards. Card advantage is key to success in any card game.


    Quote:
    Faite is another who couldn't win a fair fight by the numbers. Her capability lies in the ability to modify her surroundings, which is something more abstract and unpredictable than can be figured out easily with numbers. I suppose you *could* stretch it a tiny bit by giving her related or unknown power and a rating to go with it, but then anyone playing the game might think that's ridiculous and unfair.


There are characters with very low attack and defense values that have a power that is very effective; often when a character has a great power they might have lower stats to balance the effect. For example:



Lady Shiva is a 7-cost character. A standard "body" for a 7-drop is about 15 or 16 ATK and 15 or 16 DEF. Lady Shiva is therefore very small for her recruit cost, but she has the ability to remove a character from the board without even attacking it. It's a very powerful ability, so to balance it the designers gave her much smaller attack and defence values.

~Hat~




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