Subj: Bacon, eggs, and slaughter.Posted: Wed Mar 26, 2008 at 08:02:51 am EDT
| Reply Subj: Ah, That's better. The story works quite well over breakfast... Posted: Wed Mar 26, 2008 at 07:42:36 am EDT |
> Less action, more intrigue this chapter. While the first part read as more of a traditional gaming session (although far richer in backstory and detail than the games I remember playing), this one dips very deeply into mystery and really creates a dynamic world without any action to speak of.
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This is really an adaptation rather than a recounting of the game we're playing just now, although the events remain more or less the same. But I do like to give my player's characters good backstories to promote and provoke good roleplaying opportunities; pre-existing relationships is one way of doing it.
For those who want a shorthand character interaction solution for a new party of adventurers, just make a note on the player's character sheets that two of them previously dated a third.
> I like the tension added by the differing social classes, and the dangers of interactions between them. Add a dark secret, mysterious cellars, missing servants and noblemen with unsavory dealings, and you get a rich and engaging story... I envy those who got to explore this world.
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I'm roughly basing the game-world on the Dark Ages, around AD 650. Conisborough Castle is about eight miles away from where we live (or it's ruins are, anyhow).
I quite like Moranna. She's a good non-player character in the game, and she's a fun write in the story because she gets to be a bit looser and wilder than the children of Jothan.
> Looking forward to more!
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I'd quite like to write some.
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