Tales of the Parodyverse >> View Post
·
Post By
L!

Location: Seattle, Washington
Member Since: Sun Jan 04, 2004
Posts: 1,038
In Reply To
L!

Location: Seattle, Washington
Member Since: Sun Jan 04, 2004
Posts: 1,038
Subj: Info type thing: TI RPG-Bio for Hero
Posted: Sat Mar 07, 2009 at 01:27:34 am EST (Viewed 397 times)
Reply Subj: Story type thing: TI RPG-Establishing Post
Posted: Sat Mar 07, 2009 at 01:22:19 am EST (Viewed 392 times)

Previous Post

I know it's a clunky title but it's what I've been calling it on my computer. \:\)

In one of my other groups on the 'Net, The Initiative the seeds of starting up a "play by post" role playing game have been planted. Over the course of a week or two I came up with the character I want to "play" as. Besides getting your character approved by the Gamekeeper (she helped me come up with it) & post a Bio about your character you are to post an establishing entry to get your character going in the game. The game hasn't started due to real life event take precedence over online activities.

So, lieu of a in-PV story I gave you a out-of-PV story. I hope you don't mind.

-Brian/L!


-----------------


High atop Millennium City, on the edge of the building in the downtown corridor there sits a man. His legs sway back & forth a bit.

He looks like a man out of time, his manner of dress denotes that of the mid 20th century. On his head is a Pilot's helmet wore by airmen from World War II, raised just above his eyes are a pair of tank driver's anti-flare goggles. He has a leather jacket that looks to have seen better days. Around his waist is a belt with two holster on either side, in those holsters are two hand held weapons which look to be right out of a comic book. Behind him is a large triangular badge shaped shield, it also looks to have seen better days. Under all this he is wearing a black full body suit and on his feet are seemingly new combat boots. Beside him is a small brown bag, next to that is a sandwich which is on a plastic bag that is flapping a bit in the slight breeze. The oddly dressed man is having lunch.

Then, he screams. A loud noise came over his headset which is hidden in his helmet.

"Chuck?" came a female voice. "Are you there?"

"yeah. But I think I might be deaf in one ear now." he replied crankily.

"Sorry about that, negative feedback for the equipment. But I got a job for you. It just came in over the police band."

"What is it?"

"Giant sinkhole has just opened up in the middle of an intersection in Mid-Town."

"And why is this a job for me? It's that more a public works problem?"

"Yes, if it was a normal sinkhole but this one has taken out the entire intersection & reports say there is growling from inside it."

"Which means that there is most likely something living it."

"Yes. Plus, there are reports that Hypergirl was seen heading that direction."

"Ok. I'm sure she can handle it."

'The female voice in Chuck's ear sighed. "Chuck, sure she could. She could handle it with both arms tied behind her back & mild case of PX-169 exposure. But that's not the whole point, the point is to network with your fellow Supers."

"What?"

"Network. Get to know your fellow costumed crime fighters."

"Hey! I network."

"No. No, you don't, Chuck. I've been friends with you for a few years now & I've seen how you work. Your social skills suck. Suck to a point it's almost comical. Plus, I want you to network since you don't have any special powers. All you have is a house full of 60 year old equipment that most of it only works half the time. You need some sort of back up. Back up with some special powers of their own."

"So, Hypergirl."

"Or anyone else of the people of that sort that are running around the city. Did you hear that down by the docks there is a Fishman doling out justice?"

"Doling out justice?"

"Yeah!" she said excitedly.

"Who says things like that?"

"Super Heroes. That's another thing we need to work on: your witting banter."

"I think I do pretty good at the moment."

"No, Chuck. At the moment, it's best that you don't say anything at all. I've also been thinking you need to speak in a lower tone."

"Why?" Chuck said as he took a bit of his sandwich. He quickly grabbed the plastic bag it was sitting on before it flew away.

"That way people wouldn't think it's you."

Chuck shallows the bite of sandwich & then says "But that's why I got the helmet & the goggles."

"Those help but remember when you saved me from that... altercation from that hero & their foe a few months back?"

"yeah."

"You know how long did it take me to figure it out that the mystery man known as Hero was also the man know to the world as Chuck Stevens?"

"Twenty Minutes?"

"No. Like Five minutes, maybe not even that. Now I had know you for awhile so people who don't know it will take them longer but we need to make it so people can't make the connection."

"Yeah.

"So, how about heading over to the massive sinkhole & teaming up with Hypergirl?"

"Ok. Do you have directions?"

"Yeah. Where are you?"

"Rooftop of a building."

She sighed. "Anything you can tell me?"

"I think it's on the corner of Lieber & Kurtzberg."

"Ok. Follow Lieber for 4 blocks, take a left on Adams & follow that until you get to the sinkhole."

"Thanks, Katy."

"Your welcome."

Chuck stood up, put the shield on his back, finished the last few bites of his sandwich & tossed the trash in the garbage can. Chuck pulled out of his left holster out one of his weapons, writing on the side was the word "Whippoon". He pulled the trigger, out flew the high-tensile wire with a four pronged hook at the end. There was a bit of kickback which meant the it had grabbed on to something. Chuck pressed rewind button & was off to save day as Hero!

---------------


FOOTNOTES!

- The character "Hypergirl" is the character played by the Gamekeeper. The character is partly based off of her favorite super hero: Supergirl. The "Fishman" mentioned in the story is a allusion to another's character who is an Atlantean.

- Yeah, I call my character "Hero" since when coming up with him I could come up with a good codename for him & the only thing that I had come up with was that one name as a joke. The Gamekeeper encouraged me to use it so I am. \:\)


This is the Bio I've written up for my character.

-Brian/L!


-----------------


Real Name: Charles "Chuck" Stevens
Heroic Title: Hero.
Other Aliases: *None*
Identity: Secret to general public, known to family & a few close friends.
Species: Human.
Place of Birth: East Walton, New Jersey.
Age: 23.
Occupation: Services for Seniors employee.
Known Relatives: Richard "Dick" (Father), Miranda (Mother).
Other people: Silas Hardigan (Foe), Katherine "Katy" Morgan (Childhood friend/Sidekick), Thomas Marlowe (Tom Marrow, Man of Tomorrow. Inspiration).
Group Affiliation: None.
Base of Operations: Apartment 3f, The Majestic apartment complex, Northgate neighborhood, Millennium City (originally); 1634 Walnut Drive, Hampton neighborhood, Millennium City. (currently).

History: Born in East Walton, New Jersey to Dick Stevens, a Lawyer and his wife, Miranda, former school teacher turned stay at mother. Most of Chuck's childhood is unremarkable, one thing that he did hear was he seemed to not be living up to expectations. He skated through school & barely graduated high school. He moved to Millennium City to attend Stanhope University but flunked out. Chuck floated from job to job for a few years until settling on a job delivering items for members of Services for Seniors. One of his main stops on his route was The Ridgecrest, a senior living community. Chuck looked forward to this because while there he got to visit Thomas Marlowe. Mr. Marlowe was a World War II veteran & liked to tell stories about his days as Tom Marrow, The Man of Tomorrow. Chuck wasn't sure if the stories were true or not but he learned at a young age that you respect those that had come before you. This went on for a year or two until one day, Mr. Marlowe wasn't there when Chuck made he's normal stop. Thomas Marlowe had died the night before. Chuck was among only the handful of people at the funeral. Chuck said his goodbye & thought that was that.

A few days later, on one of Chuck's rare days off a Lawyer came to his door. They were the executor of Mr. Marlowe's estate & asked if Chuck was available to go for a drive. Chuck was & they drove out to a house that was just on the edge of the Hampton neighborhood. Chuck had never been there & it looked like no one had been there either in a few years. The two of them walked up to the front door. Little did Chuck know that he was soon going to be the owner of that house. It belonged to Mr. Marlowe & along with that he left a manila envelope to Chuck. The Lawyer had Chuck sign a few papers & that was that: Chuck now owned the house & all the contents.

After the Lawyer left, Chuck opened the envelope. Inside was a small journal & a rings of keys. Chuck tried a few keys in the door, one fit & he entered his new home. He turned on the lights & there before him was proof that Mr. Marlowe's stories weren't just the figments of a elderly man's imagination. There in the foyer was a glass case that held the costume that Chuck recognized as being the one worn by Tom Marrow. Chuck wondered through the rooms, the house was a museum to heroes long since past. Marlowe had collected everything from costumes & equipment to pictures, posters & newspaper clippings of the heroes' adventures. Chuck sat down a couch & opened the journal. It was a guide book to the house & to the collection. It was all a bit to take it, so Chuck left & caught the Bus back to his apartment. As he sat there, he opened the envelope once again to take out the book, he noticed a smaller envelope inside. He pulled that out & opened it. He was a letter from Mr. Marlowe addressed to him. The letter said among other things why he left Chuck the house: he had no one else & he felt that Chuck would know what to do.

It wasn't until a few days later did Chuck return to the house. While searching around the house, Chuck heard a woman scream. Chuck ran to a window & outside in broad daylight: there was a mugging going on. Without thinking, Chuck went to go stop it. As he made his way to the door, he was looking for something to scare off the mugger. He found a gun, Chuck open the door & went out on the front porch. He called the mugger out. The mugger stopped looked at Chuck & he fired. From the gun went out a burst of electricity which shocked the mugger. He fell to the ground & began to convulse uncontrollably. The woman got away.

Chuck felt good & went back into the house thinking it was all over: it wasn't. Later that day, the mugger & a few of his heavily armed friends returned to met out their revenge on Chuck. They kicked down the door & Chuck thought he'd just use the ray gun again. At that moment, he found that it wouldn't be enough. It works fine for person to person but not on large groups. They had guns that shoot real bullets, Chuck didn't really have anything at the moment. A hailstorm of gun fire soon came, Chuck protected himself with a shield he had found.

After a few minutes, they thought their job was done, now needed confirmation. They all split up to search the house. While they searched, Chuck gathered together a few items to help him out: Marlowe's ray gun, a Bo-staff, a utility belt with a whole bunch of stuff in it's pockets & a shield. He wasn't sure if they'd be enough but he want these guy out the house a quick a possible. As he found each one, Chuck's adrenaline start to kick in & he went down faster & faster. The thugs knew that this was fruitless effort & left.

Chuck wasn't sure what to do next so he returned to his normal life but what had happened that night stayed on his mind. Over the course of the next few weeks, Chuck had being going out on patrol in his make shift costume around his apartment in the Northgate neighborhood. He didn't see much action the first couple times until he came upon a small group of Blood Devil gang members, they were unloading a local pawn shop & putting it's contents into their van. Chuck went to stop it: that didn't end so well for him.

It was another few days before Chuck even thought about going out again. When he did, he meet up with the Blood Devils again: this time they were stealing cars. Once again it didn't go so well for Chuck he did notice that the gang seemed to have a almost set way of fighting. He used this fact the next time he went up against them & he didn't come back from the fight with as much injuries then the past few times. He did also noticed that he seemed to get noticed by the noticed by the gang & during the fights they started to call him "Hero", he knew they meant in bad way but Chuck hadn't really thought of what he was going to call himself. So, the next time Chuck went out he used that name. He knew it was a bit jokey but it would work for now. On his patrol, he noticed an old lady was being mugged. He went to stop it, get the purse back form the mugger for the old lady. The thought of it being to easy had crossed his mind but he left it pass. He goes off to continue his patrol, the lady using his name. Chuck tells her his codename & leaves.

When Chuck got back to his apartment he turned on his TV, the late local news on. They were talking about him, the mugging was a set up for them to get some footage of him. It wasn't very good footage, kind of grainy & from far away, but it still was footage. It was out there now & he was just glad he had his goggles on. The next day, no one asked him about it. Either they didn't see the report or no one thinks it's him.

Chuck knew now that he had to be more aware of what was around him & what was happening. That one experience wasn't going to keep him from going out & doing what he thought was right.

----------------
Height: 6 ft. 1 in.
Weight: 175 lb.
Eyes: Blue
Hair: Brownish Blond.
Personality Traits: Known to be relatively easy going. Friendly. Has a sarcastic, bordering on dry, sense of humor. Strong sense of right & wrong instilled by parents. Does not like bring attention to himself, prefers to remain aloof but is dependable. When nervous becomes klutzy. Can become very detailed oriented at times.
Powers/Abilities: None.
Weaknesses: Most things that would hurt/maim/kill your average human are weakness' to Chuck. His suit does allow some protection but it's minimal at best.

Weapons/Paraphernalia:
- Insulated Suit: the insulation is there to provide some protection in fights & from the elements.
- Jacket:
- Pilot Helmet: chamois lined, dark brown/black leather with domed ear flaps, a domed peak, a neck cover & chin strap. Helmet originally belonging to hero known as Kid Blast-Off.
- Pair of tank driver's anti-flare goggles: worn to protect his eyes from the glare of the Energy Blast gun & also used to protect his identity. Goggles originally belonging to hero known as Kid Blast-Off.
- Utility Belt: composed of a thick leather strap and metal buckle. Belt houses ten interchangeable cartridges, which vertically clip onto the outside of the belt. Belt originally belonging to hero known as The Nite Phantom.
- Whippoon Gun: spring-action & uses a strong clamp attached to a high-tensile wire for scaling surfaces and/or traversing gaps. Wire can be recovered by releasing the clamp and rewinding the cable. Gun originally belonging to The Nite Phantom.
- Telescopic Bo-Staff: Made of a lightweight, durable alloy. Attaches to belt and extends with the press of a button. Staff originally belonging to hero known as The Nite Phantom.
- Energy Blast gun: a gun that shoots out a beam of electricity. There is a nob on the back that changes the setting. The higher the setting, the less control of the beam you have. Gun originally belonging to hero known as Tom Marrow, The Man of Tomorrow.
- Shield: a large triangular badge shaped disc of three-inch, honeycomb-shaped tiles which are piled several layers thick. Each title is made of lightweight, durable, high-impact polymer & an experimental iron alloy. Shield can be worn on back. Shield originally belonging to hero known as The Bald Eagle.
- Journal: Small, pocket sized, leather bound book filled that belonged to Thomas Marlowe. The book is part dairy of Marlowe's adventures' & part catalogue of Marlowe's collection.

Power Levels:
- Fighting Skills: Chuck has minimal fighting skills.
- Agility: Chuck's slightly above that of an average person.
- Strength & Endurance: About the same as the average person.
- Reason & Intuition: Chuck did all ok in his general education career. He has some Higher Educations but no degrees in anything special.
- Psyche: He might not be the "sharpest tool in the shed" but Chuck does a have certain way of seeing things that other people might miss. Also, can be very detailed oriented at times.
- Resources: Chuck has a job where he makes minimum wage & a savings account with some money it.
- Popularity: He's not really known outside of his family & small group of friends.





Posted with Apple Safari 3.2.1 on MacOS X
On Topic™ © 2003-2024 Powermad Software
Copyright © 2003-2024 by Powermad Software