> > That would be really amusing, the Psychic Samurai creating another psychic samurai (only from another world).
>
> While Chiaki and Vespiir's powers are somewhat - assuming Chiaki actually has abilities they're perhaps closer to D'Rpthy's than Vespiir's just now - the mental disciplines that the Samurai uses would be useful to Vespiir. Firstly, Vespiir's access to her abilities is completely random right now, with no co-ordination. She can't even control them enough to stop her being interrupted in everyday life. Secondly, Vespiir has had a very bad time recently and has very little self-esteem or personal confidence.
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One of the foundations of mastering the sword is becoming master of one's self and one's destiny, so it's very likely Chiaki has mastered her own gifts.
Another level of understanding is that part of that control is what prevents Chiaki from performing acts of seemingly random violence to quell things she sees in her mind. She's learned to be very patient, to wait until she's absolutely sure, so any observers will understand what she's doing. It's difficult trying to tie visions to reality, so the world doesn't think you're insane.
> I haven't got any special plans to show Chiaki's meeting with Vespiir, but when Vespiir returns from her sojourn on Lemuria (which the Shoggoth is of course welcome to cover) there's no reason why you shouldn't flesh out her meeting with Chiaki. Timelinewise that'll likely be after Saving the Future.
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Noted.
> > If they Juniors are going to college, does that mean they'll be running into Liu Xi a lot? She registered for classes there a while back.
>
> It may well do. I expect to get round to the "super-teens at college" Omega House scenario eventually.
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Liu Xi lives off-campus so she likely won't get involved with fraternity-type activities. Besides, she knows well that even among super-types she's considered weird, so she sticks close to the friends she already has.
> > Any particular reason the pidgeons are protecting Plyxtrazar?
>
> This is as good a place as any to summarise the Plxtrazarian situation.
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Noted.
> This shattered the delicate truce that protected the planet. Undefended Plxtrazar became a target for pirates and gangsters. The various governments fell and the planet descended into terrified anarchy as powerful raiders picked it over for anything valuable.
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That might prove to be a problem as far as trade agreements are concerned. The Trading Alliance doesn't normally work to stabilize planetary governments, or interfere with a planet's development.
A strong exception might be if a promising potential trade partner has enough space travel capability to be on the verge of discovering them. Then they'd hope making contact would bring stability to the new partner. Or if the potential new partner is normally stable, but being destroyed by some sort of siege. The Trading Alliance might bring an end to the siege to interest their new ally in a trading agreement.
> In the post-PM period Plxtrazar is again undefended in a turbulent area of space. Vaahir has arranged to headquarter the remaining Thonnagarians who now serve Pel on that world, at that world's invitation (in the form of Ambassador Yedo, a trusted if somewhat shy spokesman). Thonnagar was destroyed during a recent comsic catastrophe so the whole much-reduced Pigeonrace needs a base of operations. Pel felt they also needed a mission to restore their self respect. Protecting embattled Plxtrazar might be it.
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The Thonnagarians might be a problem for a trading agreement, at least until the Trading Alliance learns that they are now small in number. Since the Thonnagarians are a warring culture it might turn off the Trading Alliance, because they're not out to build, fund, or encourage a military empire.
> Given their merchant backgrounds and their recent troubles, alliance with a powerful trading cartel might seem like a good deal to the people of Plxtrazar. Likewise, any alliance which opens up the possibilities for the Thonnagarians to sell their mercenary services 9and undercut the business of the Z'Sox) would also find favour.
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The Trading Alliance usually doesn't work with mercenaries.