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Post By
HH

In Reply To
Anime Jason 
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Member Since: Sun Sep 12, 2004
Posts: 2,834
Subj: 49 feet of marshmallow might still be an issue.
Posted: Mon Jan 23, 2017 at 08:34:27 am EST (Viewed 1 times)
Reply Subj: No, but less than 50 feet of marshmallow would be good.
Posted: Sun Jan 22, 2017 at 12:54:23 pm EST (Viewed 802 times)



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    Being a strategist, [Chiaki] would probably target anyone else with a psychic gift first, so they can't manipulate her or anyone else. But since she's Samurai and not Ninja, she'd go and confront them before killing them, rather than sneaking in.


That's where things might get interesting. The other side has some significant master-planners too, some of whom have resources similar to Chiaki's. So it becomes a chess game.

And of course, the way to take out someone who can see any attack coming is to use an attack that cannot be avoided even if it is anticipated, like rendering a square mile around her to absolute zero or something. So of course, the LL needs to avoid leaving Chiaki unsupported where there's nobody who could shield her from those kind of "inevitable" assaults.



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    The unfair part would be when Faite starts using her power to change the battlefield itself and the circumstances to favor her friends. If Roentgen wants to nuke the Lair Mansion 1 minute after midnight, for instance, it might not be where he expects it, or it's harder to use Herringcarp as a headquarters while it's underwater from very high tide. Since that technically breaks the rules, she'd also be slowly unraveling the charade that's causing the battle in the first place.


What I'm suggesting is that for every power trying to shield the heroes and disadvantage the villains there'll be a demon lord or malefic elder entity trying the reverse. That might lead to some very personal multi-dimensional clashes - the Ausgardian Oldman is likely to get physical, for example - but some for some others it will be a much more cerebral and subtle excercise. The sum effect is likely to be what happens when there's a schoolyard fight and the combatants friends each stop the other boys' friends from pitching in and affecting the brawl.

Of course, what happens after is that on a micro-scale (the superhero/supervillain fight on Earth) a clear winner would be just enough to then tip the balance in a bigger battle on a cosmic scale. A benevolent entity could use an unopposed, unencumbered LL to tip the big fight. A malevolent power might similarly promote some archvillain to start murdering usually-indestructible conceptual opponents. In that way, the result of the mortal combat is the tipping point of the larger one, just as some minor skirmish in some mountain pass somewhere can alter the outcome of a whole war.



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      2. The only counter for this gambit is to have any hero energy-manipulators in place to deflect, redirect, or absorb such attacks. Kerry could probably do something about a heat bloom or firestorm, for example. Lara could shield the city - or just the team if the imperative changes her priorities.



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    Nuclear explosions are matter converted to energy. That means Lara could probably absorb all but the radiation and shrapnel so it ends up having the total power of a radioactive hand grenade. Since you mention dangers like that, it's quite likely Yuki would put Lara on defensive duty, especially since the Lair Mansion protections might not be working.


That's a likely strategy, and there may well be "first minute", "first hour", and maybe "first day" plans for deployment. But they need to be flexible, since nobody is quite sure what attacks will come in what order.

Another clear and present problem is the opening up of dimensional portals to places like the Negativity Zone, releasing massive anti-energy, or the plane of corposant fire, releasing infinite energy. There are both villains and a couple of heroes who can do these things. There are also some non-standard manifestations of Parodyverse power like the Jarvis Cosmic and the Gah! force that remain beyond standard energy-manipulation technologies and abilities and that may be directed against "standard" energy-shifters and generators. The counter there comes from anticipating and preventing such force-deploymen, i.e stopping Peter von Doom from generating his portal or getting Al B.-tech or Shoggoth-goo there in time to counter it.

In the kind of all-out fight we're talking about there are hundreds of ways for enemies to clash and quite a few that would be narratively interesting. For once we don't have the "Superman is so powerful that nothing can realistically challenge him" problem.



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    But if it comes down to it, she did destroy an entire city during the Parody War. She doesn't really want to do it again, though.


There are a bunch of heroes who could theoretically unship that kind of power. Kerry can cause solar flares, for example, and Donar's weather control could doubtless destroy a fair portion of a continent. The enemy has some omega-class power types too whose neutralisation will surely be a priority. And that's not even counting what Dancer could do if she ever stopped being nice - which she will at midnight.


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    If [the villains]have some leadership and it's not just a bunch of chaos, they might try to hamper Lara's efforts, but they might also know if they provoke her enough she just might resort to destroying the whole city.


There are quite a few villains who wouldn't be averse to sacrificing a city to take down a major opponent, even under normal circumstances.

One resource that the villains might well use but the heroes are unlikely to is necromancy requiring half a billion deaths. Be sure that the gruesome witch-types that Danny encountered in the most recent chapter and some others like the Necromancer General will be happy to see city-wide death tolls because of the raw material that frees up.



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    As I said though, she's against it, but she also holds on to a theory that maybe after everything is destroyed it will reset. So if it gets desperate enough, she might consider that.


What Lisa, Faite, and a few others might percieve is that the Dreaming Celestial has basically turned off the PV's resets. His programming seems to include tidying away the toys when he's finished with them.

With his Celestian Space Robot logic and capacity he has considered and eliminated every get-out method he can, having spent millenia calculating them.



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    Or the Psychic Samurai can zero in on them because she knows where they are.


That's part of the operation. The other parts after intel are getting a route to attack and a means of delivering the kill; all the while fending of an enemy who is trying to do the same thing to Chiaki and other good-guy intelligence resources.

Another of those borderline-deity entities that stoops to play in mundane reality is Mad Wendy, now Lord of the Nightmare Realm (she's an omega-class psychic reality manipulator with Mxyzptlk-type powers occupying the ecological niche of Frightmare, the PV's former version of Dr Strange's Nightmare). She's also a spooky little girl of about the same apparent age as Faite. She, and the Mxyzptlk-like Eddie the Imp are likely to pitch in to "cheat" against the heroes in their distinctive ways (Mad Wendy is a bit more Tim Burton's Alice and Eddie is more evil-Mork). I expect that the pair of them will slap right into white hats like Lisa and Faite.



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      6. Informing all of this might be a bunch of seer-types who can predict and counter-predict what is coming up. So Chiaki might glimpse a gambit mere seconds before it occurs, but Morgosa might then predict how the now-alerted heroes will thwart it and how to alter a different future. And so on.



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    And Chiaki might be after those too, so it gives her team an advantage.


And vice versa.


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      Tactically the problem is that the vilains rather outnumber the heroes, so they have more ways to simultaneously attack at multiple points in multiple ways.



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    The heroes have more cohesiveness and a strategy besides "kill everyone". That's why well-trained military forces can take on much larger undisciplined ones without losing badly.


The baddies have their Council of Archvillains to co-ordinate them. That now includes tactical geniuses such as Silence of the Lambs-style manipulator Blackbird, master strategist the Word of Logos, and deep schemer Baroness von Zemo. The Hooded Hood appears to be ensuring that they co-operate.

So it's going to be close. The heroes are really facing some difficult odds; which is what a dramatic story requires - easy wins don't require heroism.



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      Finally, and this is one of the hardest aspects of the imperative, neither side will be allowed to show mercy or restraint.



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    The ones that will have the easiest time are the ones willing to chalk up the kills as self-defense. Chiaki is right at the top of that list. Lara would be close behind. Faite doesn't really want to kill anyone, nor does Yuki. Liu Xi is highly protective, and would kill every one of them if it saved the life of one of her friends.


The changed priorities about the need to save collatoral lives will also trouble many of the heroes.


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    And Lara would have that theory I mentioned above that destroying everything may be the answer. Because it's outside the rules, and will frustrate the Celestian who might reset things because of it. And she considers that even if the heroes win, she might *still* have to destroy everything - because she considers that the heroes might be then forced to fight to the last person standing.



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    There might be a tie-in where she brings that up, if I can get caught up with work tonight.


Noted. But remember that the imperative has ruled out suicide or assisting others with suicide.






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