Tales of the Parodyverse >> View Post |
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Reply Subj: It's the circle of life. Posted: Mon Oct 31, 2011 at 05:41:18 pm EDT (Viewed 3 times) | |||||||
Quote: I think the time limit would have been a restricting factor in this game.Remember, as human-like as Anna is, she's still a computer. Seconds to humans are an eternity to her - so she has a different time scale than most people. Quote: Quote: A long while ago I played a very simple trading-based space video game (don't remember what it's called) that tried to focus players on acquiring bigger and better things. I violated that principle by instead finding a quiet corner with a planet in it, and built up wealth and resources quickly until I basically controlled the entire sector. Even the game-controlled drone patrols couldn't beat mine.Quote: Quote: Now imagine Anna could do the same thing, only she knows every possible hack for the game, so she could do so much faster.Quote: You should do an Anna story along those lines.That actually might be kind of interesting to explore. Anna sees things in abstracts. Because her brain isn't math-based like most robots, she's actually missing some of the core logic that allows math-based computers to hack each other. What makes her still able to do so is she "speaks" binary as a language, and can figure out patterns with a ferocity that would make the most talented human cryptologists jealous (which means almost no encryption is safe from her). In a game world that would prove valuable because she would be able to pretty quickly figure out the gameplay system, and then find the path of least resistance to gain an edge very fast. Then the speaking binary part would allow her to watch the data traffic flow and look for ways to manipulate it. But at the same time, that doesn't guarantee she'll take that path. She also has a high appreciation for the digital art in games, and the art of gameplay, so she might just take her time on the way through so she doesn't miss any of the detail, and restrict her hacking to smaller and less important things. | |||||||