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Here's some work from a project called "Vampire Wars", which is another Facebook game of some sort. I'm not on Facebook (well, not really) so I never know exactly how these work, but in this case the game uses banner images to guide the players through a quest. Here are a few I did.





The players can also earn or collect animal familiars, and I did a set of foxes that they could get:






killer shrike notes most of these online games are rife with scantily clad lovelies.



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Manga Shoggoth


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As is always the case with my writing, please feel free to comment. I welcome both positive and negative criticism of my work, although I cannot promise to enjoy the negative.

Yo



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The guy looks pretty interesting in a villain, not to trust kind of way
Funny, not your kind of picts. Not the kind I´m use to see in any case..
However, they look amazing as always. Thanks for sharing and if i have any saying...keep they coming!(in their own post...) \(zorro\)




HH



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Al B. Harper



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No really, that's awesome.




Visionary 

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I could probably fill up my free time with paid commissions doing fan work and such, but I really like my free time. The real money I earn comes from game work that tends to be repetitive and not very creative... about halfway through a long project I really start itching to draw things that I want to draw, instead of things that other people tell me to draw.

The added bonus is that, the moment I get bored with something that I'm doing on a whim, I can walk away from it and not come back to it again until it interests me, if ever. Paid stuff you're obligated to see through to the end, which can make it a real grind. That's honestly the real challenge of doing this kind of thing for a living... I've seen people with great artistic abilities that can't dig up the motivation to power through a crappy assignment.

Honestly, it's probably why I put as much effort into drawing those ponies as I did. Nobody ever pays me to draw anything light and fluffy and cute. It's always with the vampires and the guns and the buildings and vehicles and backgrounds and such. I like all of that (well, maybe minus the buildings) but sometimes you need to go in the complete opposite direction to keep some sanity.




Visionary 

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I'm not sharing the plants and mud textures I got to do for that X-Box Kinect thing. That was a good paying gig, in terms of the rate for the amount of work I had to put in. Not very exciting however.




Visionary 

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    Quote:
    The guy looks pretty interesting in a villain, not to trust kind of way


I didn't design him... they already had a picture of him by another artist. I just did my take on him and his castle.



    Quote:
    Funny, not your kind of picts. Not the kind I´m use to see in any case..


The biggest difference between this and the stuff I had to do for Damnation is polish... These were actually made as the final art to be put in front of the gamer. All of my stuff for Damnation was far rougher, intended to inform the other people making the game.

Still, I've spent more of my time as a professional artist drawing serious things than the cartoonish stuff that I do for fun. Just the way things go sometimes... I suppose if I were to get all cartoonish stuff for work, I'd take to drawing more dramatic stuff in my free time.


    Quote:
    However, they look amazing as always. Thanks for sharing and if i have any saying...keep they coming!(in their own post...) \(zorro\)


We'll see if I can find much more that I can share. Concept stuff can be done years before a game comes out, so it's harder to say when it's no longer a spoiler without closely following the rest of the development process for each project.




Visionary 

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hasn't posted anything there himself. I don't even think there's a picture.

Member Since: Sat Jan 03, 2004
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Visionary 

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Member Since: Sat Jan 03, 2004
Posts: 2,131

Posted with Mozilla Firefox 8.0 on Windows 7

I did just do a portrait of a 60's era female spy in a skintight green bodysuit for some proposal though, so it does happen on rare occasion. Also the people behind the Mafia Wars Facebook game wanted to explore some different character styles. I'll have to dig around and see if either of those are free to post.




Anime Jason 

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How long does one of those pieces take you on average? Also though most people like seeing the color version they often have to compromise a lot of detail - I would actually like to see the pencil/ink versions too.




Scott


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Scott NIGHT CHILDREN: THE BLOG. Come see!
Scott


Location: Southwest US
Member Since: Sun Sep 02, 2007
Posts: 326

Posted with Microsoft Internet Explorer 8 4.0; on Windows 7








Scott NIGHT CHILDREN: THE BLOG. Come see!
Visionary 

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Member Since: Sat Jan 03, 2004
Posts: 2,131

Posted with Mozilla Firefox 8.0 on Windows 7





Visionary 

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Member Since: Sat Jan 03, 2004
Posts: 2,131

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CrazySugarFreakBoy!

enjoys your artwork nonetheless

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Visionary 

Moderator

Member Since: Sat Jan 03, 2004
Posts: 2,131

Posted with Mozilla Firefox 8.0 on Windows 7





Visionary 

Moderator

Member Since: Sat Jan 03, 2004
Posts: 2,131

Posted with Mozilla Firefox 8.0 on Windows 7


    Quote:
    How long does one of those pieces take you on average? Also though most people like seeing the color version they often have to compromise a lot of detail - I would actually like to see the pencil/ink versions too.


I work almost entirely digitally on a Cintiq monitor, so there really aren't any pencil versions of most of my stuff any longer. Really, any compromise of detail comes from the final resolution of the intended piece. These were done at x2 the game's actual resolution, which was still fairly small as they are ultimately just banners.

As for the length of time for each, I think it was maybe a work day and a half to two days per? Maybe less. The foxes well all done in a day, I believe. The backgrounds had much of a day for concepting and then a half day or more for doing the final.




WGMY 104.1


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